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Patent Searching and Data


Matches 451 - 500 out of 42,785

Document Document Title
WO/2016/136756A1
This game device has: a plurality of display units comprising display screens; and a structure related to game content and provided corresponding to a closed area formed by the plurality of display units. As a result, a game device can b...  
WO/2016/138235A1
Systems and methods for generating and modifying a haptic effect are provided. Haptic effects are rendered in slow motion by modifying the various parameters associated with each haptic effect of a haptic effect sequence. For example, th...  
WO/2016/136757A1
This game device has: a movable section that can move in connection with game content; a display unit comprising a display screen that displays game images; a movement control unit that controls the movements of the movable section; and ...  
WO/2016/136639A1
Provided is a game device that promotes the use of a function suited to a user in accordance with the use state of the functions with which the game device is equipped. The game device comprises: a function use state management table (Tb...  
WO/2016/135189A1
The invention relates to a game console (10) for transmitting control signals to a data processing device, comprising a first handle part (11) and a second handle part (12), wherein the handle parts (11, 12) can be moved relative to one ...  
WO/2016/136626A1
Provided are a user management server, a terminal, an information display system, a user management method, an information display method, a program, and an information storage medium, with which the amount of work required from a user w...  
WO/2016/137675A1
An "Anchored Environment Generator" generates a physically constrained virtual environment that is molded and anchored to a real-world environment around a user (or multiple users). This molding and anchoring of the physically constraine...  
WO/2016/134633A1
An online-offline interaction toy and a method for realizing the online-offline data interaction of the toy. The toy is provided with a processor (1) pre-fabricated with an ID code and a plurality of action modes for the toy and used for...  
WO/2016/136605A1
Provided is an information processing device in which a mode control unit 130 sets the operation mode to a power-saving mode and a screen control unit 120 generates a display screen. After the mode control unit 130 has caused a transitio...  
WO/2016/134295A1
A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface o...  
WO/2016/132861A1
The purpose of the present invention is to allow a game to accept highly strategic action queues from a player. The present invention addresses this by providing a terminal device that receives an action queue for a first character from ...  
WO/2016/134299A1
A method is provided, including: activating a plurality of glove emitters positioned on a glove interface object; using a plurality of proximity sensors positioned at fingertip portions of the glove interface object to determine a proxim...  
WO/2016/133052A1
A game device 1 equipped with: a virtual space generation unit 103 for generating a virtual game space in which an object is arranged; a virtual camera control unit 104 for controlling a virtual camera C provided in the virtual game spac...  
WO/2016/129171A1
This game device includes: a game operation reception unit that receives a player game operation; a skill evaluation unit that determines whether or not the player game operation received by the game operation reception unit satisfies a ...  
WO/2016/130379A3
In certain implementations, user performance related to a virtual environment may be utilized to provide a targeted presentation of action figures, action figure accessories, or other items (e.g., services, products, etc.) available for ...  
WO/2016/130348A1
The present disclosure provides a wagering game platform that employs individual player actions of players within a multiple-player (e.g., massively player) connected wagering game system as the primary and/or sole source of uncertainty ...  
WO/2016/129371A1
This game device includes: a game operation reception unit that receives one or more game operations; a skill evaluation unit that determines whether or not said one or more game operations received by the game operation reception unit s...  
WO/2016/130379A2
In certain implementations, user performance related to a virtual environment may be utilized to provide a targeted presentation of action figures, action figure accessories, or other items (e.g., services, products, etc.) available for ...  
WO/2016/128960A1
System and method for retaining a strategy video game player by classifying and predicting the player game satisfaction using data extracted from player interactive game sessions. The system and method are comprised of the following: (1)...  
WO/2016/130348A9
The present disclosure provides a wagering game platform that employs individual player actions of players within a multiple-player (e.g., massively player) connected wagering game system as the primary and/or sole source of uncertainty ...  
WO/2016/129603A1
A game device 3 is provided with: a player object control unit 14 which causes a player object to act in a game space, on the basis of an operation signal input by a controller in accordance with a user operation; a non-player object con...  
WO/2016/130564A1
A method for gamifying a toll image review process includes receiving an image of a vehicle that has utilized a toll road and identifying a region of interest of the image depicting an identifier of the vehicle. A second image is generat...  
WO/2016/127210A1
The invention is a method of implementing a remote software control, which enables applications and games that were developed based on the sensors of a smart device to be used on a device that does not have the corresponding sensors. The...  
WO/2016/130378A1
In certain implementations, a presentation of a virtual counterpart of an action figure may be provided based on action figure state information obtained via wireless communication with the action figure. As an example, an action figure ...  
WO/2016/125004A1
A computer implemented method for event detection in real-time graphic applications, comprising: receiving an indication for a method selected from a group of methods for identifying an action-requiring element comprised in a frame rende...  
WO/2016/127148A1
Interactive systems and methods for creating game and game-like applications, including a side challenge application for building a head-to-head challenge between users, are presented. The first user selects the second user that is a tar...  
WO/2016/123816A1
An aiming method and an aiming apparatus for a shooting game. The aiming method is applied to a mobile terminal having a touch display screen, and comprises the following steps: a positioning step for acquiring, when a mobile terminal is...  
WO/2016/126522A1
Methods, systems, and computer programs are presented for managing motion sickness of a user while the user is wearing a head-mounted device (HMD). One method includes an operation for monitoring the physical characteristics of the user ...  
WO/2016/125693A1
The present invention improves the tempo of a game. A game device 100 comprises: a permitting means (308) which, when execution of a game action within a game by an executing means (306) is to be started, subtracts a consumption value co...  
WO/2016/126283A1
A combination generally directed to a combination computing device (102) and game controller (162). The computing device (102) provides a plurality of sides, in which each of the sides are disposed between an electronic display screen (1...  
WO/2016/124503A1
A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user i...  
WO/2016/125029A1
The method creates storybooks corresponding to user interactions with a virtual game environment. A computing device receives user input to control actions of a virtual character within a virtual game environment and records, without use...  
WO/2016/123035A1
A system and method includes a user receiving device receiving a linear content signal from a head end and a client device in communication with the user receiving device. The user receiving device generates renderable signal from the li...  
WO/2016/120766A1
Systems and methods for playing a new enhanced version of the ball based sports (include shuttlecock based sports or puck based sports) that are currently played with a single ball (or single shuttlecock or single puck) used on the playi...  
WO/2016/120766A9
Systems and methods for playing a new enhanced version of the ball based sports (include shuttlecock based sports or puck based sports) that are currently played with a single ball (or single shuttlecock or single puck) used on the playi...  
WO/2016/123624A1
A device and process for playing a robotic pinball game is provided that includes positioning at least one robot in a space defined by at least one floor surface and walls which form a bounded play area. Moving one target around the boun...  
WO/2016/122217A1
According to one embodiment of the present invention, a computer program stored in a computer-readable medium is disclosed. The computer program includes commands for enabling a computer to perform the following steps comprising: determi...  
WO/2016/118606A1
In one general aspect, a method can include receiving, by a first computing device from a virtual reality (VR) headset, data indicative of a position of a second computing device, rendering, by the first computing device, an aspect of th...  
WO/2016/117332A1
Provided are a computer device for displaying a three-dimensional virtual space on a display, a method for controlling the computer device, and a recording medium. A CPU 10 is provided with: a virtual space generation unit 40 for generat...  
WO/2016/114247A1
The interface program according to the present invention executed on a terminal provided with a terminal display, a touch panel, and the interface program for advancing a game by touch input causes a processor to execute: a touch input d...  
WO/2016/114591A1
Disclosed are a method and a device for moving the position of a game character and a target designation method using same. The disclosed method for moving the position of a game character, which is executed on a terminal device comprisi...  
WO/2016/113540A1
A controller for a computer entertainment system including a control box (104) for executing and running a computer game and causing game footage to be displayed on a screen (510 - Figure 3), said control box (104) being configured to re...  
WO/2016/112017A3
Systems and methods are provided for controlling immersiveness of head-worn displays. A virtual-reality headset includes at least one panel on the virtual reality headset that is capable of being adjusted to increase or decrease opacity ...  
WO/2016/110686A1
An apparatus for virtual reality simulation includes a first base part and a second base part arranged to rotate relative to each other about a common axis. The apparatus also includes means for determining an angle between the first bas...  
WO/2016/111577A1
The present invention relates to a fishing game device using a fishing rod, which enables a user to feel the thrill of fishing that differs according to the size and kind of a fish hooked in an electronic game. The fishing game device co...  
WO/2016/112017A2
Systems and methods are provided for controlling immersiveness of head-worn displays. A virtual-reality headset includes at least one panel on the virtual reality headset that is capable of being adjusted to increase or decrease opacity ...  
WO/2016/110586A1
A hand held controller for a games console comprising an outer case and at least one control located on the controller. The controller is shaped to be held in at least one hand of a user such that the at least one control is operable by ...  
WO/2016/110757A1
The invention discloses a golf ball tracking system, which includes a distributed sensor and processor system adapted to simultaneously track the trajectories of multiple golf balls hit by one of more golfers. The system is adapted to ke...  
WO/2016/111067A1
Provided is an information processing device provided with an information acquisition unit for acquiring action information indicating a detected action of a user, and a content provision unit for providing content that unfolds in accord...  
WO/2016/109232A3
A method for determining positions of fingers of a user is described. The method includes transmitting a power signal from a head mounted display (HMD) to provide power to a plurality of light emitters. The light emitters emit light in a...  

Matches 451 - 500 out of 42,785