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Patent Searching and Data


Matches 51 - 100 out of 40,524

Document Document Title
WO/2016/127148A1
Interactive systems and methods for creating game and game-like applications, including a side challenge application for building a head-to-head challenge between users, are presented. The first user selects the second user that is a tar...  
WO/2016/123816A1
An aiming method and an aiming apparatus for a shooting game. The aiming method is applied to a mobile terminal having a touch display screen, and comprises the following steps: a positioning step for acquiring, when a mobile terminal is...  
WO/2016/126522A1
Methods, systems, and computer programs are presented for managing motion sickness of a user while the user is wearing a head-mounted device (HMD). One method includes an operation for monitoring the physical characteristics of the user ...  
WO/2016/125693A1
The present invention improves the tempo of a game. A game device 100 comprises: a permitting means (308) which, when execution of a game action within a game by an executing means (306) is to be started, subtracts a consumption value co...  
WO/2016/126283A1
A combination generally directed to a combination computing device (102) and game controller (162). The computing device (102) provides a plurality of sides, in which each of the sides are disposed between an electronic display screen (1...  
WO/2016/124503A1
A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user i...  
WO/2016/125029A1
The method creates storybooks corresponding to user interactions with a virtual game environment. A computing device receives user input to control actions of a virtual character within a virtual game environment and records, without use...  
WO/2016/123035A1
A system and method includes a user receiving device receiving a linear content signal from a head end and a client device in communication with the user receiving device. The user receiving device generates renderable signal from the li...  
WO/2016/120766A1
Systems and methods for playing a new enhanced version of the ball based sports (include shuttlecock based sports or puck based sports) that are currently played with a single ball (or single shuttlecock or single puck) used on the playi...  
WO/2016/123624A1
A device and process for playing a robotic pinball game is provided that includes positioning at least one robot in a space defined by at least one floor surface and walls which form a bounded play area. Moving one target around the boun...  
WO/2016/122217A1
According to one embodiment of the present invention, a computer program stored in a computer-readable medium is disclosed. The computer program includes commands for enabling a computer to perform the following steps comprising: determi...  
WO/2016/118606A1
In one general aspect, a method can include receiving, by a first computing device from a virtual reality (VR) headset, data indicative of a position of a second computing device, rendering, by the first computing device, an aspect of th...  
WO/2016/117332A1
Provided are a computer device for displaying a three-dimensional virtual space on a display, a method for controlling the computer device, and a recording medium. A CPU 10 is provided with: a virtual space generation unit 40 for generat...  
WO/2016/114247A1
The interface program according to the present invention executed on a terminal provided with a terminal display, a touch panel, and the interface program for advancing a game by touch input causes a processor to execute: a touch input d...  
WO/2016/114591A1
Disclosed are a method and a device for moving the position of a game character and a target designation method using same. The disclosed method for moving the position of a game character, which is executed on a terminal device comprisi...  
WO/2016/113540A1
A controller for a computer entertainment system including a control box (104) for executing and running a computer game and causing game footage to be displayed on a screen (510 - Figure 3), said control box (104) being configured to re...  
WO/2016/112017A3
Systems and methods are provided for controlling immersiveness of head-worn displays. A virtual-reality headset includes at least one panel on the virtual reality headset that is capable of being adjusted to increase or decrease opacity ...  
WO/2016/110686A1
An apparatus for virtual reality simulation includes a first base part and a second base part arranged to rotate relative to each other about a common axis. The apparatus also includes means for determining an angle between the first bas...  
WO/2016/111577A1
The present invention relates to a fishing game device using a fishing rod, which enables a user to feel the thrill of fishing that differs according to the size and kind of a fish hooked in an electronic game. The fishing game device co...  
WO/2016/112017A2
Systems and methods are provided for controlling immersiveness of head-worn displays. A virtual-reality headset includes at least one panel on the virtual reality headset that is capable of being adjusted to increase or decrease opacity ...  
WO/2016/110586A1
A hand held controller for a games console comprising an outer case and at least one control located on the controller. The controller is shaped to be held in at least one hand of a user such that the at least one control is operable by ...  
WO/2016/110757A1
The invention discloses a golf ball tracking system, which includes a distributed sensor and processor system adapted to simultaneously track the trajectories of multiple golf balls hit by one of more golfers. The system is adapted to ke...  
WO/2016/111067A1
Provided is an information processing device provided with an information acquisition unit for acquiring action information indicating a detected action of a user, and a content provision unit for providing content that unfolds in accord...  
WO/2016/109232A3
A method for determining positions of fingers of a user is described. The method includes transmitting a power signal from a head mounted display (HMD) to provide power to a plurality of light emitters. The light emitters emit light in a...  
WO/2016/108559A1
The present invention relates to a motion chair included in a 4D theater and a motion chair control system for controlling a plurality of the motion chairs. More specifically, the present invention relates to a motion chair, including a ...  
WO/2016/109409A1
Systems and methods enabling users to interact with an augmented reality environment are disclosed. Real-world objects may have unique markers which are recognized by mobile devices. A mobile device recognizes the markers and generates a...  
WO/2016/109464A1
On a computing system, a method includes receiving a depth video, producing a machine-understandable model of a player interacting with a user-input control device from the depth video, controlling operation of the computing system witho...  
WO/2016/108226A1
A method for real-time online participation in EVENTS over a service-provider-based system by a USER/subscriber. The method includes opening by the USER/subscriber of his account and connecting to the system, receiving a software (SW) ap...  
WO/2016/109232A2
A method for determining positions of fingers of a user is described. The method includes transmitting a power signal from a head mounted display (HMD) to provide power to a plurality of light emitters. The light emitters emit light in a...  
WO/2016/109066A1
A system and method of pausing a game in a cloud gaming system including playing a game on a first game console included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the p...  
WO/2016/105493A1
The embodiments are directed toward techniques for modifying a haptic effect that is rendered based on a media stream. Upon receiving the media stream, a haptic drive signal is generated based on the media stream. The haptic drive signal...  
WO/2016/105495A1
Systems and methods for rendering a haptic effect at a user input element associated with a haptic output device are provided. A primary range and a secondary range of positions are defined for the user input element associated with the ...  
WO/2016/105688A1
A method is provided, comprising: sensing color intensity values of light emitted from a portion of a display screen for a predefined period of time, the display screen being configured to display a video stream that defines the light em...  
WO/2016/105497A1
Systems and methods for controlling power and/or current consumption for multiple haptic output devices are provided. Various features of the haptic output device may be described within a data structure. In response to a haptic instruct...  
WO/2016/103911A1
Provided are a game control program, a game control method, and a game control device with which operability of a movement instruction with respect to a character in a game can be improved. A game control device 1 is provided with: a tou...  
WO/2016/105833A1
A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight charac...  
WO/2016/105496A1
The embodiments are directed toward techniques for isolating a user input signal at a haptic output device. A signal originating from a user input element associated with the haptic output device is received. The received signal is separ...  
WO/2016/105494A1
The embodiments are directed toward an architecture and communication protocol for controlling haptic output devices. According to the embodiments, a composite drive signal is generated that includes a first drive signal to be rendered b...  
WO/2016/095033A1
In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location...  
WO/2016/099595A1
A method and system comprises integrating a contest framework into a game. The contest framework at least comprises means for communicating with a transactional server, a plurality of listeners being configured to monitor interactions du...  
WO/2016/099837A1
A method, apparatus, and computer readable storage to implement a slot machine (or other game) which allows the player to fund a slot machine game using tokens and receive play credits used to play (wager). The slot game spins reels and ...  
WO/2016/098466A1
The problem of the present invention is to allow an instruction to perform time-shifted video recording to be accomplished in a short time by a simple operation. A play video retention control unit 12 controls the retention of log data p...  
WO/2016/099794A1
A method, apparatus, and computer readable storage to implement a gaming system which enables a player to augment an initial wager with an extra bet. In order to initiate the extra bet, the player must pay a vigorish along with the extra...  
WO/2016/095015A1
A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gami...  
WO/2016/098465A1
To effectively impart continuous motivation to a player to create and upload gameplay video during execution of a game. An event acquiring unit 11 of a server 1 acquires log data of a demand-boosting event processed as negative in a game...  
WO/2016/098463A1
The problem of the present invention is to provide a position independent-type user interface with which it is possible to realize command variety, and high responsiveness from the user's point of view. A control unit 30 functions when a...  
WO/2016/100941A2
Interactive systems and methods for creating game and game-like applications, including a direct challenge application for building a head-to-head challenge between users, are presented. A system for building and managing a plurality of ...  
WO/2016/098583A1
The game program according to the present invention causes a terminal (10) to determine whether a touch operation by a user has been performed with respect to a recovery target object in an in-game virtual space, and when touch operation...  
WO/2016/098467A1
The purpose of the present invention is to enable a player playing a game to easily browse images that could serve as a game reference. A server 1 communicates with a terminal 2-2 that successively generates metadata including one or mor...  
WO/2016/098689A1
Provided is a system that, with regard to requests to acquire intangible items in a game, appropriately incorporates cooperation among a plurality of players and enhances the enjoyability of the game. In the present invention, an informa...  

Matches 51 - 100 out of 40,524