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Patent Searching and Data


Matches 151 - 200 out of 41,625

Document Document Title
WO/2016/144657A1
Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. User...  
WO/2016/145117A1
In a method and system of training, one or more digital assets, such as two- dimensional and three-dimensional computer-generated objects, are superimposed over a live camera view to generate a simulated training scenario, referred to he...  
WO/2016/141417A1
A method of on-line gaming is described. The method comprises enabling a player to purchase fantasy gaming units on-line, the fantasy gaming units being usable to place fantasy bets on selected race participants in at least one racing ev...  
WO/2016/144611A1
Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gam...  
WO/2016/145129A1
Systems and methods herein are directed to avatar control systems. In one embodiment, interactive holographic avatar control is described. In another embodiment, remote kinetic avatar control is described. In still another embodiment, de...  
WO/2016/143279A1
An object of the present invention is to facilitate a user-switching operation which entails plural users taking turns to use a head-mounted device. A head-mounted device according to the invention includes a display unit that displays a...  
WO/2016/144022A1
According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game can comprise the steps of: colle...  
WO/2016/140759A1
In certain implementations, secured communication with an action figure or action figure accessory may be provided. As an example, a device may be detected within a short wireless communication range of the action figure or action figure...  
WO/2016/140913A1
A method includes communicatively coupling a physical object with a body. One or more of the body or the physical object has connectivity to a computer having a processor. The method also includes detecting a contact position between the...  
WO/2016/139993A1
Through the present invention, even a user inexperienced at an input operation can enjoy a number of successive instances thereof. In the present invention, a computer constituting an information processing device is caused to function a...  
WO/2016/136794A1
A game device comprising an instruction input acquiring part 312 that acquires information indicating an input instruction from a first input device used by a first user wearing a head-mounted display on his/her head and acquires informa...  
WO/2016/137710A1
Embodiments concern a first off-the-shelf device (e.g., game console, laptop) that lacks a sensor interacting with a second off-the-shelf device(s) (e.g., smart phone, tablet) having the sensor. The first device may ask remote devices to...  
WO/2016/136026A1
[Problem] To provide an information processing device that can offer easily understandable guidance regarding who should perform input operation using which operation device when a plurality of users take turns using an operation device....  
WO/2016/136380A1
The purpose of the present invention is to establish a technique for seamless interlocking operation between a virtual space displayed on a touch panel and a medium such as a physical card, while the medium is being placed on the touch p...  
WO/2016/136934A1
[Problem] Because a game controller only has a specific vibration device and game software only supports the specific vibration device, a user can only obtain limited tactile feedback. [Solution] Provided is an information processing dev...  
WO/2016/134389A1
The invention relates to a simulator (1) for simulating characteristics of transportation means, in particular a driving simulator, comprising a base body (2) having a suspension on which a carrier (3) can be moved in a multi-axial manne...  
WO/2016/136378A1
Parameters for raising the level of a character, for which a player desires to raise the level, can be properly granted. This information processing apparatus includes: a receiving unit which receives a selection of a character for which...  
WO/2016/136756A1
This game device has: a plurality of display units comprising display screens; and a structure related to game content and provided corresponding to a closed area formed by the plurality of display units. As a result, a game device can b...  
WO/2016/138235A1
Systems and methods for generating and modifying a haptic effect are provided. Haptic effects are rendered in slow motion by modifying the various parameters associated with each haptic effect of a haptic effect sequence. For example, th...  
WO/2016/136757A1
This game device has: a movable section that can move in connection with game content; a display unit comprising a display screen that displays game images; a movement control unit that controls the movements of the movable section; and ...  
WO/2016/136639A1
Provided is a game device that promotes the use of a function suited to a user in accordance with the use state of the functions with which the game device is equipped. The game device comprises: a function use state management table (Tb...  
WO/2016/135189A1
The invention relates to a game console (10) for transmitting control signals to a data processing device, comprising a first handle part (11) and a second handle part (12), wherein the handle parts (11, 12) can be moved relative to one ...  
WO/2016/136626A1
Provided are a user management server, a terminal, an information display system, a user management method, an information display method, a program, and an information storage medium, with which the amount of work required from a user w...  
WO/2016/137675A1
An "Anchored Environment Generator" generates a physically constrained virtual environment that is molded and anchored to a real-world environment around a user (or multiple users). This molding and anchoring of the physically constraine...  
WO/2016/134633A1
An online-offline interaction toy and a method for realizing the online-offline data interaction of the toy. The toy is provided with a processor (1) pre-fabricated with an ID code and a plurality of action modes for the toy and used for...  
WO/2016/136605A1
Provided is an information processing device in which a mode control unit 130 sets the operation mode to a power-saving mode and a screen control unit 120 generates a display screen. After the mode control unit 130 has caused a transitio...  
WO/2016/134295A1
A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface o...  
WO/2016/132861A1
The purpose of the present invention is to allow a game to accept highly strategic action queues from a player. The present invention addresses this by providing a terminal device that receives an action queue for a first character from ...  
WO/2016/134299A1
A method is provided, including: activating a plurality of glove emitters positioned on a glove interface object; using a plurality of proximity sensors positioned at fingertip portions of the glove interface object to determine a proxim...  
WO/2016/133052A1
A game device 1 equipped with: a virtual space generation unit 103 for generating a virtual game space in which an object is arranged; a virtual camera control unit 104 for controlling a virtual camera C provided in the virtual game spac...  
WO/2016/129171A1
This game device includes: a game operation reception unit that receives a player game operation; a skill evaluation unit that determines whether or not the player game operation received by the game operation reception unit satisfies a ...  
WO/2016/130379A3
In certain implementations, user performance related to a virtual environment may be utilized to provide a targeted presentation of action figures, action figure accessories, or other items (e.g., services, products, etc.) available for ...  
WO/2016/130348A1
The present disclosure provides a wagering game platform that employs individual player actions of players within a multiple-player (e.g., massively player) connected wagering game system as the primary and/or sole source of uncertainty ...  
WO/2016/129371A1
This game device includes: a game operation reception unit that receives one or more game operations; a skill evaluation unit that determines whether or not said one or more game operations received by the game operation reception unit s...  
WO/2016/130379A2
In certain implementations, user performance related to a virtual environment may be utilized to provide a targeted presentation of action figures, action figure accessories, or other items (e.g., services, products, etc.) available for ...  
WO/2016/128960A1
System and method for retaining a strategy video game player by classifying and predicting the player game satisfaction using data extracted from player interactive game sessions. The system and method are comprised of the following: (1)...  
WO/2016/130348A9
The present disclosure provides a wagering game platform that employs individual player actions of players within a multiple-player (e.g., massively player) connected wagering game system as the primary and/or sole source of uncertainty ...  
WO/2016/129603A1
A game device 3 is provided with: a player object control unit 14 which causes a player object to act in a game space, on the basis of an operation signal input by a controller in accordance with a user operation; a non-player object con...  
WO/2016/130564A1
A method for gamifying a toll image review process includes receiving an image of a vehicle that has utilized a toll road and identifying a region of interest of the image depicting an identifier of the vehicle. A second image is generat...  
WO/2016/127210A1
The invention is a method of implementing a remote software control, which enables applications and games that were developed based on the sensors of a smart device to be used on a device that does not have the corresponding sensors. The...  
WO/2016/130378A1
In certain implementations, a presentation of a virtual counterpart of an action figure may be provided based on action figure state information obtained via wireless communication with the action figure. As an example, an action figure ...  
WO/2016/125004A1
A computer implemented method for event detection in real-time graphic applications, comprising: receiving an indication for a method selected from a group of methods for identifying an action-requiring element comprised in a frame rende...  
WO/2016/127148A1
Interactive systems and methods for creating game and game-like applications, including a side challenge application for building a head-to-head challenge between users, are presented. The first user selects the second user that is a tar...  
WO/2016/123816A1
An aiming method and an aiming apparatus for a shooting game. The aiming method is applied to a mobile terminal having a touch display screen, and comprises the following steps: a positioning step for acquiring, when a mobile terminal is...  
WO/2016/126522A1
Methods, systems, and computer programs are presented for managing motion sickness of a user while the user is wearing a head-mounted device (HMD). One method includes an operation for monitoring the physical characteristics of the user ...  
WO/2016/125693A1
The present invention improves the tempo of a game. A game device 100 comprises: a permitting means (308) which, when execution of a game action within a game by an executing means (306) is to be started, subtracts a consumption value co...  
WO/2016/126283A1
A combination generally directed to a combination computing device (102) and game controller (162). The computing device (102) provides a plurality of sides, in which each of the sides are disposed between an electronic display screen (1...  
WO/2016/124503A1
A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user i...  
WO/2016/125029A1
The method creates storybooks corresponding to user interactions with a virtual game environment. A computing device receives user input to control actions of a virtual character within a virtual game environment and records, without use...  
WO/2016/123035A1
A system and method includes a user receiving device receiving a linear content signal from a head end and a client device in communication with the user receiving device. The user receiving device generates renderable signal from the li...  

Matches 151 - 200 out of 41,625