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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014161578
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine in which interests of a player in games are enhanced when returning to a specific state by making patterns for returning to the specific state (ART, for example) various, after the specific state (ART, for example) is finished.SOLUTION: In an advantageous game state, when a specific internal winning role is determined, a first specific state in which control for reporting information on the specific internal winning role is performed and a second specific state different from the first specific state are provided. In a disadvantageous game state, on the basis of the fact that predetermined numbers of games are counted, control to shift to a special state is performed in which predetermined conditions may be satisfied. Moreover, on the basis of a first special state shift game play number determination table or a second special state shift game play number determination table, control to determine a predetermined number of games for shifting to the special state is performed.

Inventors:
MORIMOTO MAKOTO
KANIE KOGORO
SASE HIROHISA
NADAHARA TAKU
Application Number:
JP2013036310A
Publication Date:
September 08, 2014
Filing Date:
February 26, 2013
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2009119298A2009-06-04
JP2012101049A2012-05-31
JP2013009760A2013-01-17
Attorney, Agent or Firm:
Patent business corporation エビス international patent firm



 
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