Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014161630
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of effectively preventing foul play by sending and receiving signals between circuit boards surely.SOLUTION: In a game machine 1, a main board 10 for controlling progress of a game is provided in a main board case 13, and the game machine 1 controls prescribed presentation means on the basis of a control signal sent from the main board 10. The game machine 1 includes: a first sub board 20 which is housed in the main board case 13 together with the main board 10; a second sub board 30 which is located outside the main board case 13; signal transmission means which is provided in the first sub board 20 for sending a prescribed signal based on the control signal received from the main board 10 to the second sub board 30; signal reception means which is provided in the second sub board 30 for receiving the prescribed signal; and bidirectional communication means which is operational for sending and receiving information each other between the first sub board 20 and the second sub board 30.
More Like This:
JP2004141317 | GAME MACHINE |
JP5815993 | Display system for amusement park |
JP2022044788 | GAME MACHINE |
Inventors:
SUZUKI JUNPEI
TAKAHASHI KENICHI
GUNJI YOSHIKATSU
TAKAHASHI KENICHI
GUNJI YOSHIKATSU
Application Number:
JP2013037365A
Publication Date:
September 08, 2014
Filing Date:
February 27, 2013
Export Citation:
Assignee:
KITA DENSHI CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2003190559A | 2003-07-08 | |||
JP2009118942A | 2009-06-04 | |||
JP2013022095A | 2013-02-04 | |||
JP2007319616A | 2007-12-13 | |||
JP2012061122A | 2012-03-29 |
Attorney, Agent or Firm:
Kihei Watanabe
Isao Okano
Tetsuya Imai
Isao Okano
Tetsuya Imai