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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014171649
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of providing expectation of ART shift for a player independently of a specific play mode, and, in a case of shifting to a state where the ART shift may be performed, enhancing interest in change in the number of ART games while certainly providing a benefit in ART.SOLUTION: A main control circuit determines whether a start lock should be executed or not upon a BB replay or a RB replay is obtained based on accomplishment or non accomplishment of a predetermined cancel condition, and, in a case where it is determined to execute the start lock, the main control circuit determines how many times the start locks should be executed. The main control circuit continues an ART start waiting mode until the frequency of the obtained BB replay or the obtained RB replay reaches the determined frequency of executing the start lock, and increasing the frequency of ART games based on the respective frequency of the obtained BB replay or the obtained RB replay. When the frequency of the obtained BB replay or the obtained RB replay reaches the frequency of executing the start lock, the main control circuit executes the ART mode for the increased frequency of games.

Inventors:
SASADA YUJI
MURAKAMI SHUNSUKE
HIROTA KAORU
HAMADA KENICHIRO
Application Number:
JP2013046379A
Publication Date:
September 22, 2014
Filing Date:
March 08, 2013
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2013000139A2013-01-07
Attorney, Agent or Firm:
Ariga Army Ichiro



 
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