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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014176488
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of improving an interest in a game as to a transition to a special state.SOLUTION: A sub-control CPU makes a transfer into an ART first special mode, when a first counted value counted in the case where a specific winning combination wins reaches a first specific value, and a transfer into an ART second special mode, when a second counted value counted in the case where the specific winning combination wins reaches a second specific value. In an ART normal mode, the first counted value reaches the first specific value more easily than the case where the second counted value reaches the second specific value, and the second counted value reaches the second specific value in the ART first specified mode more easily than the case where the second counted value reaches the second counted value in the ART normal mode.

Inventors:
IDEO TADASHI
Application Number:
JP2013051801A
Publication Date:
September 25, 2014
Filing Date:
March 14, 2013
Export Citation:
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Assignee:
NEWGIN CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2013236876A2013-11-28
JP2002360776A2002-12-17
JP2004255100A2004-09-16
JP2006325652A2006-12-07
JP2011010897A2011-01-20
JP2012139262A2012-07-26
JP2012231858A2012-11-29
Attorney, Agent or Firm:
Hironori Onda
Makoto Onda



 
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