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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015066195
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enlarging a change in an acquisition state of game media and further enriching variations of stop modes.SOLUTION: When stop operations are executed in first correct shooting order in winning a shooting order Bell, symbols constituting a winning mode of Bell A are preferentially displayed, when stop operations are executed in second correct shooting order, symbols constituting a winning mode of Bell B or Bell C having a higher dividend than that of the Bell A are preferentially displayed, and when stop operations are executed in incorrect shooting order, symbols constituting a winning mode of a special minor winning combination having a lower divident than that of the Bell A are preferentially displayed. In a case where the stop operations are executed in the incorrect shooting order, when a stop button B1 is first depressed, symbols constituting a winning mode of a special minor winning combination A1-special minor winning combination A4 having a possibility of producing the missing of a winning combination are preferentially displayed, however, when a stop button B2 or B3 is first depressed, symbols constituting a winning mode of a special minor winning combination B producing no missing of a winning combination are preferentially displayed.

Inventors:
YAMAMOTO TAKASHI
Application Number:
JP2013203326A
Publication Date:
April 13, 2015
Filing Date:
September 30, 2013
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2014147534A2014-08-21
JP2013169321A2013-09-02
JP2013106985A2013-06-06
JP2014147534A2014-08-21
Attorney, Agent or Firm:
Hiroaki Hara
Kenichi Takeuchi



 
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