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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015136370
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance satisfying responsiveness required when executing the performance.SOLUTION: When starting a sub control board, a sub CPU transfers sound data of a sound type "file" set to a type "1" that has many opportunities to be transferred to a DSP, from a sub ROM to an audio RAM, and causes the audio RAM to store them. When acquiring request registration information for executing sound data set to the type "1" in sound performance execution processing, the sub CPU generates access reproduction request information for requesting the DSP to execute the sound data stored in the audio RAM. Further, when acquiring request registration information to execute sound data set to a type "2", the sub CPU generates access reproduction request information for requesting the DSP to execute the sound data, while acquiring the sound data from the sub ROM.

Inventors:
KOYAMA YOICHI
KYOHO KAZUSHIGE
Application Number:
JP2014007628A
Publication Date:
July 30, 2015
Filing Date:
January 20, 2014
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JPH11333109A1999-12-07
JP2001246042A2001-09-11
JP2009172435A2009-08-06
JP2007147818A2007-06-14
JP2004313767A2004-11-11
JP2009217859A2009-09-24
JP2006192077A2006-07-27
JP2013240632A2013-12-05
JP2005177093A2005-07-07
JP2010142272A2010-07-01
JP2009153808A2009-07-16
JP2012115537A2012-06-21
JP2005137897A2005-06-02
Attorney, Agent or Firm:
Gunichiro Ariga



 
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