Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015136379
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine or the like capable of stimulating a player by providing a sharp increase chance zone for increasing an assist value for activating an assist function.SOLUTION: Fig. 153 (D) shows that a total L reaches 100 in first to third games. An upper "100→50 to 250" is being selected and it is shown that 100 changes within a range of 50 to 250. In execution of a sharp increase lottery, a sub-control part 160 displays a screen where a cannon has been shot and shows that a first assist value has increased from 100 to 200. In a shift to step S975, it is determined whether a change initial value that has increased or decreased from L is not less than a threshold. When the value is less than the threshold, a shift to step S980 is performed and the change initial value is determined to be a second initial value. In the meantime, when the value is not less than the threshold, a shift to step S985 is performed. In this case, since an update initial value (200) is larger than the threshold (150), a special additional lottery is executed.
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Inventors:
HAMADA HIROSHI
Application Number:
JP2014007853A
Publication Date:
July 30, 2015
Filing Date:
January 20, 2014
Export Citation:
Assignee:
NET CORP
International Classes:
A63F5/04
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