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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015136478
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine and the like that can stimulate a game player by being equipped with a rapid increase challenge zone for, at an early stage, increasing/decreasing an initial value at which an assist function starts operating.SOLUTION: Twenty is won at a first game, 30 at a second game, and 50 at a third game that sum up to 100. In a fourth-game display screen (D), the game is in an undetermined state in which the upper "Garapon game" is selected. When actually selected, Garapon game's MAX number of times N1 (in this case 5 times) and a bet value N2 (in this case 10) for one time Garapon game are to be set. (F) shows that the number of lots in odds 10 against a bet value is one lot, in odds 5 is one lot, in odds 2 is one lot, in odds 1.5 is two lots, and blank lots are 15, all summing up, 20 lots are prepared. A sub-control part, when a special button is operated, draws one random number from 0 to 19 to determine a win or loss to fire a cannon.

Inventors:
GOTO YUKI
Application Number:
JP2014009426A
Publication Date:
July 30, 2015
Filing Date:
January 22, 2014
Export Citation:
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Assignee:
NET CORP
International Classes:
A63F5/04