Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015136481
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine and the like that can stimulate a game player by being equipped with a rapid increase challenge zone for, at an early stage, increasing/decreasing an initial value at which an assist function starts operating.SOLUTION: Twenty was won at a first game, 30 at a second game, and 50 at a third game, thereby L, the total of them, became 100 is shown. Figure 155(D) is a display screen at a fourth game, and shows that the screen is in a state where "Garapon game" at the upper part is selected. When the game shifts to step S957, Garapon game's MAX number of times N1 (in this case 5 times) and a bet value N2 (in this case 10) for one time Garapon game are set. Figure 155(F) shows that the number of lots in odds 10 against a bet number is one lot, in odds 5 is one lot, in odds 2 is one lot, in odds 1.5 is two lots, and blank lots are 15, all summing up, as much as total 20 lots are prepared. A sub-control part 160, when a special button 14 is operated, draws one random number Rd from 0 to 19 to determine a win or loss to fire a cannon.
Inventors:
GOTO YUKI
Application Number:
JP2014009477A
Publication Date:
July 30, 2015
Filing Date:
January 22, 2014
Export Citation:
Assignee:
NET CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2010233689A | 2010-10-21 | |||
JP2008183373A | 2008-08-14 |
Foreign References:
WO2009151112A1 | 2009-12-17 | |||
WO2005020161A2 | 2005-03-03 |
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