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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015171654
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can suppress that a player is subjected to disadvantage.SOLUTION: When a normal game state is shifted to a fifth RT state, respective game states such as a first RT state, a second 2RT state, a third RT state, and a fourth RT state, are passed by. When transition spots stop on an effective line, the game state is shifted to the first RT state, regardless of the game state at that time. In the case where the game state is any one of the first RT state to the fifth RT state and a notification flag is set, and when the transition spots stop on the effective line, the notification flag is cleared. Here, when a stop switch is operated in order of operation that allows bell winning to occur and when a stop switch is operated at an operation timing at which to allow special bell winning to occur, it is possible to avoid that transition spots stop on the effective line.

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Inventors:
HIROSE JUNICHI
Application Number:
JP2015138352A
Publication Date:
October 01, 2015
Filing Date:
July 10, 2015
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP5776870B22015-09-09
JP2010142420A2010-07-01
JP2010207528A2010-09-24
JP2010063654A2010-03-25
JP2010063736A2010-03-25
Attorney, Agent or Firm:
Junichi Shibata



 
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