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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016054781
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a dishonest act to the game machine.SOLUTION: When a player wins a first normal role and a first normal role winning is established in lottery processing of a role on a main side MPU 72 in a concentrated state, a state transitions to a first normal state, and when the player wins a second normal role and a second normal role winning is established in the lottery processing of the role on the main side MPU 72 in the concentrated state, the state transitions to a second normal state. In the concentrated state, transition to a branch state or advantageous state in which, an expectation of the put-out number of game media for one game is higher than a required number of the game media for starting one game, may occur, and in the normal state, such a transition to the branch state and advantageous state does not occur, therefore the concentrated state is advantageous to the player relative to the normal state. At this time, when an operation for initializing the whole area of a main side RAM 74 is executed, the game state becomes the normal state.SELECTED DRAWING: Figure 19

Inventors:
KONOMI TOSHINORI
Application Number:
JP2014181274A
Publication Date:
April 21, 2016
Filing Date:
September 05, 2014
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2010227141A2010-10-14
JP2011004858A2011-01-13
JP2014150933A2014-08-25
JP2014147633A2014-08-21
JP2009273871A2009-11-26
JP2011160911A2011-08-25
JP2009261618A2009-11-12
JP2012239598A2012-12-10
Attorney, Agent or Firm:
Satoru Ando



 
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