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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016101200
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of providing a game rich in interest without giving a player the so-called feeling of a drawing loss in a game during a prelude performance to a special game.SOLUTION: The game machine includes point addition means 190 for adding points in accordance with a game state of each game within a cyclic period, and cycle shift determination means 220 for determining whether to make a shift to a special game in a lottery using lottery data corresponding to the total of points added by the point addition means 190 when a cyclic period elapses. When the cycle shift determination means 220 determines not to make a shift to a special game, a cycle period is restarted, and when the cycle shift determination means 220 determines to make a shift to the special game, a special game is executed after the end of the prelude game, and the point addition means 190 can acquire points during the prelude game, and adds the points acquired during the prelude game to points of the cycle period after the end of the special game.SELECTED DRAWING: Figure 6

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Inventors:
KOSAKA MASAYUKI
TAKAOKA KENJI
MIYOSHI KOICHI
Application Number:
JP2014239584A
Publication Date:
June 02, 2016
Filing Date:
November 27, 2014
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2014014517A2014-01-30
JP2014208072A2014-11-06
Other References:
"「続・回胴のジャンゴ」", パチスロ必勝ガイドMAX2013年11月号, JPN6017015615, 1 November 2013 (2013-11-01), pages 90 - 91, ISSN: 0003553193
"「スーパービンゴネオ」", パチスロ必勝ガイドMAX2014年12月号, JPN6017015616, 17 November 2014 (2014-11-17), pages 51 - 57, ISSN: 0003553194
Attorney, Agent or Firm:
Hiromichi Kuroda
Tomohide Kitaguchi



 
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