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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016101526
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of effectively utilizing channels for voice.SOLUTION: If all channels are currently used when an output request of voice data is made, a channel used by voice data having the oldest reproduction start time is released, and the voice data of the existence of the output request is outputted to the channel, and is reproduced and outputted from a speaker. Thus, the output is stopped first from the voice having the oldest reproduction start time, a new voice can be reproduced and outputted while leaving voice having a new reproduction start time behind, a plurality of channels are effectively utilized, and the channels for voice can effectively be utilized.SELECTED DRAWING: Figure 101

Inventors:
YAMAUCHI YOSHITAKA
Application Number:
JP2016014536A
Publication Date:
June 02, 2016
Filing Date:
January 28, 2016
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2013192699A2013-09-30
JP2000229173A2000-08-22
JP2014166533A2014-09-11
JPH08202361A1996-08-09
Attorney, Agent or Firm:
Ebisu International Patent Office