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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016131680
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of detecting a fraudulent act for playing a game by allowing use of a regular game medium to be misunderstood.SOLUTION: Based on a captured image 362B in that a game medium is reflected, a feature image generation part 364 for generating a feature image 362C for indicating the feature of the game medium includes a first image generation part 370 and a second image generation part 380. The first image generation part 370 generates a first image 374 for indicating the feature of the game medium, based on a captured image 362B including the image of the game medium. A second image generation part 380 generates at least one portion of a composite image obtained by compositing a plurality of rotary images obtained by rotating the first image 374 as the feature image 362C. A determination part 365 determines whether or not a token 310 reflected in the captured image 362B is a regular one and outputs a determination result 368, based on the feature image 362C, and a template feature image for indicating the feature of the regular game medium.SELECTED DRAWING: Figure 35

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Inventors:
TSURUTA TAKAFUMI
Application Number:
JP2015007630A
Publication Date:
July 25, 2016
Filing Date:
January 19, 2015
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2007296126A2007-11-15
JP2013080360A2013-05-02
JP2013218650A2013-10-24
Attorney, Agent or Firm:
Tas Meister International Patent Office



 
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