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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016131861
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide an AT machine simultaneously satisfying a putout ball regulation of setting an upper limit of less than 120% under a condition without missing and a lower limit of more than 55% under a condition of free shooting during an internal state.SOLUTION: During an internal state, when stop operations are executed in any order at any timing, a ball putout rate exceeds the lower limit 55%, and an AT period and an RBB-operation symbol display wait time are produced. During operation of the RBB, the game machine produces an overlapped winning of 9-token winning combinations with different adaptative stop operations for producing a win for each choice winning combination during a general state or the internal state, where a total winning probability of a winning combination is set higher than that during the general state and the like, however, an overlapped winning probability of 9-token winning combinations is set lower than a probability of winning any 9-token winning combination during the general state. Consequently, the game machine is so specified that the number of acquired tokens until termination of the operation falls below the number of inserted tokens. The game machine is so specified that, in the game stats as a combination of game states during RBB operation and during the general state, a ball putout rate of reliably displaying a symbol combination corresponding to a winning combination falls below the upper limit of 120%.SELECTED DRAWING: Figure 7

Inventors:
KAWAGISHI MIKIYA
ICHIHARA AKIYUKI
Application Number:
JP2015010768A
Publication Date:
July 25, 2016
Filing Date:
January 22, 2015
Export Citation:
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Assignee:
OLYMPIA KK
International Classes:
A63F5/04
Attorney, Agent or Firm:
Kunio Hirose