Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017029259
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine and the like capable of adding spice to a game by providing the game with genuine bonus and pseudo bonus stock functions and adopting a unique stock discharge method.SOLUTION: When a genuine bonus is won during a pseudo bonus, after terminating the genuine bonus game, a game machine produces a long-term pseudo bonus standby state for executing a promotion lottery from an RT0 (an initial state) → an RT1 state → an RT2 state → winning of a pseudo bonus symbols. In the RT1 state, an RT3 transfer replay is won simultaneously with the genuine bonus, transfers to the RT1 state, but does not transfer to the RT 3 therefrom, so that it becomes clear to win the genuine bonus. Each time executing the pseudo bonus standby state 10 games, the game machine executes a self-upgrading lottery of the pseudo bonus, in a state where an operation of a special button 14 is validated, when a player depresses the button, the game machine executes a winning lottery at the timing, and when the lottery is won, it turns out a "success", and upgrades from the pseudo bonus. For example, the game machine upgrades from a pseudo RB to a pseudo BB (white), and from the pseudo BB (red) to a pseudo BB (iridescent color).SELECTED DRAWING: Figure 33
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Inventors:
NISHIDA KEISHI
Application Number:
JP2015150125A
Publication Date:
February 09, 2017
Filing Date:
July 29, 2015
Export Citation:
Assignee:
NET CORP
International Classes:
A63F5/04