Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017029478
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress inconvenience in which the last part of a music piece in a specific performance cannot be reproduced easily.SOLUTION: In a configuration including scenario information determination means (S602) for determining scenario information for prescribing one or a plurality of continuous games for executing a specific performance, performance execution means (a liquid crystal display device, a speaker and the like) for executing the specific performance in a game prescribed by the scenario information, and sound processing means (a sound source IC 431) for reproducing a specific sound in a game in which the specific performance is executed, the sound processing means is allowed to reproduce the specific sound continuously in a series of games in which the specific performance is executed.SELECTED DRAWING: Figure 29
Inventors:
MORIMOTO MAKOTO
SASE HIROHISA
NAKANO RIO
SASE HIROHISA
NAKANO RIO
Application Number:
JP2015153555A
Publication Date:
February 09, 2017
Filing Date:
August 03, 2015
Export Citation:
Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2009034352A | 2009-02-19 | |||
JP2014018595A | 2014-02-03 | |||
JP2015153556A | 2015-08-24 | |||
JP2014221260A | 2014-11-27 | |||
JP2007209489A | 2007-08-23 | |||
JP2002282410A | 2002-10-02 | |||
JP2002306670A | 2002-10-22 | |||
JPH10277203A | 1998-10-20 |
Attorney, Agent or Firm:
Hitoshi Suzuki
Masato Ikeda
Masato Ikeda