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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017184803
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of detecting a fraudulent act in which a game is played by misunderstanding that a normal game medium is used.SOLUTION: A token selector 201 comprises: a token rail 210 for forming a passage through which a token passes; a CMOS image sensor 232 for capturing an image of a token passing through the passage; and a control LSI 234 for detecting whether the token is a normal token or not on the basis of the image data of the captured token. The control LSI 234 includes an image recognition DSP circuit 242 and an image recognition accelerator circuit 249, and rotation integration processing and marking determination processing on the image data of the captured token are performed by these circuits. In addition, an image processing circuit 273 of the image recognition accelerator circuit 249 includes a first read request output unit 301, a write request output unit 302, and a second read request output unit 303, and an arbitration unit 304 which performs arbitration so that the requests to be output from these output units do not conflict with each other.SELECTED DRAWING: Figure 30

Inventors:
SUGAWARA TORU
KOYAMA YOICHI
TSURUTA TAKAFUMI
SATO KOJI
AKITANI TOMONORI
Application Number:
JP2016073803A
Publication Date:
October 12, 2017
Filing Date:
April 01, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2017068319A2017-04-06
JP2013218650A2013-10-24
JPH0927056A1997-01-28
JP2014102766A2014-06-05
JP2016002153A2016-01-12
JP2000163587A2000-06-16
JP2009218909A2009-09-24
JPH11203462A1999-07-30
JP2014042110A2014-03-06
Attorney, Agent or Firm:
Tas Meister International Patent Office



 
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