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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018130255
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To perform appropriate presentations.SOLUTION: A game machine includes a display stop period in which displays are stopped without reproduction displays of moving images being started due to occurrence of delay in reading out moving image data to be used for performing the reproduction displays of the moving images included in a ready-to-win presentation. In the display stop period, when a notice performance timing is reached, a notice presentation YA1 is performed even if in the display stop period. It is so configured that presentation control performance data to be used for performing the notice presentation YA1 can perform the notice presentation YA1 even if in the display stop period, without being affected by the delay in the reproduction displays of the moving images.SELECTED DRAWING: Figure 30

Inventors:
OGURA TOSHIO
TANI MASAHITO
Application Number:
JP2017025295A
Publication Date:
August 23, 2018
Filing Date:
February 14, 2017
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2013090804A2013-05-16
JP2010099203A2010-05-06
JP2004201997A2004-07-22
JP2016152959A2016-08-25
JP2017000603A2017-01-05
JP2016140364A2016-08-08
JP2016077819A2016-05-16
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa



 
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