Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018134554
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for enhancing interest.SOLUTION: In a game machine, during execution of a predetermined performance (for example, a normal performance, such as a varying performance) for displaying a predetermined image (for example, a normal performance image, such as a performance pattern and a background), a specific image performance (for example, a pseudo light guide plate image) can be executed which superposingly displays a specific image (for example, a pseudo light guide plate image) at a front side (for example, a pseudo light guide plate performance display layer as a layer having display priority higher than a normal display layer for displaying the normal performance image) of the predetermined image, in a state in which visibility of the predetermined image is deteriorated (for example, a state in which the predetermined image is masked). A first image, and a second image differing from the first image can be displayed in a mode in which they overlap at least partially, and the second image is set to image display priority higher than that of the first image.SELECTED DRAWING: Figure 41
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Inventors:
OGURA TOSHIO
Application Number:
JP2018111544A
Publication Date:
August 30, 2018
Filing Date:
June 12, 2018
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2015006322A | 2015-01-15 | |||
JP2013252371A | 2013-12-19 | |||
JP2016047326A | 2016-04-07 | |||
JP2003220239A | 2003-08-05 | |||
JP2014023617A | 2014-02-06 | |||
JP2016019826A | 2016-02-04 |