Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018149042
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To cause no problem about notification in an advantageous state even when frequency of notification is changed by a player.SOLUTION: A game machine which performs variable display and can be controlled into an advantageous state advantageous to a player includes: reservation storage means storing information about the variable display as reservation information; notification means which can give notification in the case that specific reservation information about variable display entering an advantageous state is stored as reservation information stored by reservation storage means in the advantageous state; and frequency change means changing frequency of notification in accordance with selection operation of the player. Only in a non-game state, the frequency of the notification can be changed.SELECTED DRAWING: Figure 17
Inventors:
OGURA TOSHIO
MIYAUCHI YUKI
MIYAUCHI YUKI
Application Number:
JP2017046815A
Publication Date:
September 27, 2018
Filing Date:
March 10, 2017
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2017035252A | 2017-02-16 | |||
JP2015036021A | 2015-02-23 | |||
JP6060409B1 | 2017-01-18 |
Attorney, Agent or Firm:
Yoshifumi Saeki
Yasushi Matsunuma
Masakuni Hirano
Field Saki Satoshi
Yasushi Matsunuma
Masakuni Hirano
Field Saki Satoshi