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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018149045
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of giving unconventional changes to an operation mode of an accessory in a jackpot game.SOLUTION: A first electric tulip 12 is opened when game balls pass a first symbol operation game 11. A first non-electric accessory 17 is opened when the game balls that have entered the first electric tulip 12 pass a first passage area. A second electric tulip 13 and a third electric tulip 14 are continuously opened when the game balls entering the first non-electric accessory 17 are won. On the other hand, a second non-electric accessory 18 is opened when the game balls that have entered the first electric tulip 12 pass the second passage area. A fourth electric tulip 15 is opened when the game balls entering the second non-electric accessory 18 are won. The second electric tulip 13 and the third electric tulip 14 are continuously opened when game balls enter the fourth electric tulip 15.SELECTED DRAWING: Figure 2

Inventors:
FUNABASHI HIDEAKI
MIYAOKA TAKAO
Application Number:
JP2017046876A
Publication Date:
September 27, 2018
Filing Date:
March 13, 2017
Export Citation:
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Assignee:
TOYOMARU IND CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP5044845B22012-10-10
JP2009131409A2009-06-18
JP2014121402A2014-07-03
JP2000342818A2000-12-12
JP2007159886A2007-06-28
JP2010220639A2010-10-07
JP2011072527A2011-04-14
JP2016119952A2016-07-07
Attorney, Agent or Firm:
Hisashi Yamamoto
Tamami Takada



 
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