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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019042472
Kind Code:
A
Abstract:
To provide a game machine for preventing a decrease in interest in a game in a situation where arrival at an upper limit of an advantageous state is determined.SOLUTION: In a slot machine for executing a feeling-of-expectation performance for reporting whether a bonus is won, control is performed such that a period before notification in the feeling-of-expectation performance becomes shorter during execution of a special performance with a risk of giving a negative impression of uselessly consuming a game until notification of a result after the feeling-of-expectation performance is started than during non-execution of a special performance since a pattern A cannot be selected during execution of a special performance although the pattern A in which the period before notification in a plurality of kinds of feeling-of-expectation performances becomes the maximum period is selectable when an executable special performance is not under execution in determination of arrival at the upper limit when the upper-limit number of remaining games during an advantageous period is reached until the number of remaining AT games is consumed during AT.SELECTED DRAWING: Figure 14

Inventors:
KODAMA YOSHIFUMI
Application Number:
JP2018040855A
Publication Date:
March 22, 2019
Filing Date:
March 07, 2018
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP6112527B12017-04-12
JP2011067416A2011-04-07
JP2017086607A2017-05-25
JP2014068840A2014-04-21
JP2018068501A2018-05-10
JP2017023641A2017-02-02



 
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