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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019146884
Kind Code:
A
Abstract:
To provide a game machine for further improving a performance effect.SOLUTION: In the case of a super-ready-to-win A, a character 31AK001 as a friend character is displayed on an image display device 5 and a ready-to-win performance is started as shown in (C). At a lapse of a predetermined period after starting a ready-to-win performance, such as completion of an introduction part of the ready-to-win performance, a title 31AK002 of the super-ready-to-win A is displayed on an entire screen of the image display device 5 as shown in (D), and at the same time voice corresponding to a title name of a ready-to-win is outputted from speakers, thus reporting the title of the super-ready-to-win A.SELECTED DRAWING: Figure 9

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Inventors:
OGURA TOSHIO
TANAKA YUYA
Application Number:
JP2018034564A
Publication Date:
September 05, 2019
Filing Date:
February 28, 2018
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2003205160A2003-07-22
JP2003199931A2003-07-15
JP2017104296A2017-06-15
Attorney, Agent or Firm:
Fukami patent office