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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019166364
Kind Code:
A
Abstract:
To provide a game machine capable of enhancing interest in a game.SOLUTION: No winning results when winning of a CB combination is not established in a game where the CB combination is won in a normal state. In this case, there are two kinds of CB combinations and a stop operation mode of a third stop for avoiding establishment of CB winning differs according to respective CB combinations, and the stop operation mode which avoids the establishment of the CB winning in one CB combination, is the stop operation mode which establishes the CB winning in the other CB combination. In a game in which the CB combination is won and the CB winning is not established, ART shift lottery processing is executed, and a game state shifts to an ART state in shift winning. In the ART state, a winning state of the CB combination is carried over. However, when a predetermined combination is won in lottery processing of a combination, the CB winning is established to complete the ART state when stop operation is performed in a mode in which the predetermined combination cannot be won.SELECTED DRAWING: Figure 7

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Inventors:
MORI KOTARO
OTSUKA KOTA
NAKAMURA MASATAKA
MORISATO HIROBUMI
Application Number:
JP2019105137A
Publication Date:
October 03, 2019
Filing Date:
June 05, 2019
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2009136408A2009-06-25
JP2002000878A2002-01-08
JP2006326202A2006-12-07
Attorney, Agent or Firm:
Satoru Ando



 
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