Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019181046
Kind Code:
A
Abstract:
To suppress a decrease in a player's willingness to play a game by repeating a carry-over game state in a game machine that includes a bonus combination advantageous to a player and a bonus combination disadvantageous to the player, cause a game value to decrease in the carry-over game state in which the disadvantageous bonus combination is carried over, and reduces a shift opportunity to a game state as compared with another game state.SOLUTION: In a non-carry-over game state in which a bonus combination is not carried over, control is performed to a notification control permission state in which operation mode notification processing for reporting an operation mode of a stop switch permitting winning of a disadvantageous combination to a player is executed, and a notification control prohibition state in which the operation mode notification processing is not executed. By such a configuration, in a non-carry-over game state of a notification control permission state, a shift to a carry-over game state of the disadvantageous bonus combination can be avoided, thus suppressing a decrease in a player's desire to play a game.SELECTED DRAWING: Figure 17

Inventors:
SASAKI KOHEI
Application Number:
JP2018078800A
Publication Date:
October 24, 2019
Filing Date:
April 17, 2018
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2017000201A2017-01-05
JP2015043863A2015-03-12
JP2014180351A2014-09-29
Attorney, Agent or Firm:
Kitao Matsuura
Yu Yamamoto