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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019195657
Kind Code:
A
Abstract:
To provide a game machine in which it is difficult for a player to know whether or not a privilege is imparted until the end of the period in which the game is executed, in a game that determines whether or not a privilege can be imparted according to an updated counter value.SOLUTION: In a pressing order selection game execution period, when a pressing order combination is selected, a pressing order selection game is executed that causes a player to select a pressing order. In a pressing order selection game non-execution period, when the pressing order combination is selected, the pressing order selection game is not executed, but a bell alignment navigation is performed by both main control means and sub control means. During the introduction period, a star counter value is set to an initial value, and the set star counter value is updated so as to increase or decrease in accordance with the result of the pressing order selection game. A privilege is imparted when the star counter value at the end of the pressing order selection game execution period is equal to or greater than the initial value.SELECTED DRAWING: Figure 10

Inventors:
SUZUKI KAZUNORI
ITO TOMOHIKO
HASHIMOTO YUSUKE
KITA TAKAHISA
FUJIO MANABU
Application Number:
JP2019128008A
Publication Date:
November 14, 2019
Filing Date:
July 10, 2019
Export Citation:
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Assignee:
SAMMY CORP
International Classes:
A63F5/04



 
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