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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020000495
Kind Code:
A
Abstract:
To oscillate a player between optimism and pessimism about whether or not a specific game is executed by changing the number of games until a second state less advantageous to the player shifts to a first state than the first state by whether or not the specific game allowing notification of an operation mode advantageous to the player is executed.SOLUTION: In a combination lottery by combination lottery means, a specific winning combination where the number of value for game to be imparted to a player changes by an operation mode of a stop switch can be won at least. As a game state, there are provided a first state and a second state less advantageous to the player than the first state. The first state and the second state are mutually shiftable. The second state shifts to the first state when the number of game value to be imparted to the player in the second state is over a prescribed number. In the second state, when the specific winning combination is won in the combination lottery in the second state, a specific game which allows notification in the operation mode of the stop switch advantageous to the player can be executed.SELECTED DRAWING: Figure 12

Inventors:
HASHIMOTO YUJI
Application Number:
JP2018122873A
Publication Date:
January 09, 2020
Filing Date:
June 28, 2018
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2016077764A2016-05-16
JP2016202587A2016-12-08
JP2018011644A2018-01-25
JP2017123965A2017-07-20
JP2016190153A2016-11-10
Attorney, Agent or Firm:
Patent Service Corporation Taiyo International Patent Office



 
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