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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020031940
Kind Code:
A
Abstract:
To provide a game machine capable of suitably increasing a degree of attention to a game.SOLUTION: When entry into a through gate occurs in a first normal game state, a support lottery is executed. When the support lottery is won, an electric accessory of a first variable ball entry unit is switched to an open state. When game balls flowing into the first variable ball entry unit pass a first passage part, entry into a special ball entry part is permitted, thus shifting to a special game state on the basis of entry into the special ball entry part. After completion of the special game state, the state is shifted to a second normal game state in which a support mode by an electric accessory becomes a high-frequency support mode. The limitation of the number of times is provided for the second normal game state, and the state is shifted to a fourth normal game state that corresponds to a low-frequency support mode and has the limitation of the number of times when a jackpot or a special win does not occur within the limitation of the number of times. When a jackpot, a special win, or a support win does not occur in the fourth normal game state, the state is shifted to the first normal game state.SELECTED DRAWING: Figure 67

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Inventors:
ANDO KENJI
OKINAGA KEI
Application Number:
JP2018162049A
Publication Date:
March 05, 2020
Filing Date:
August 30, 2018
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2016016112A2016-02-01
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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