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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020069207
Kind Code:
A
Abstract:
To suppress a decrease in interest in a game when it is made practicable to control to a special state.SOLUTION: A game machine can control to a first special state (for example, a first KT state), and a second special state (for example, a second KT state) more advantageous than the first special state as special states, and can control to the second special state based on satisfaction of a predetermined condition (for example, a third probability variable jackpot occurs, and variation display is completed for fifty times or a hundred times in a high-probability/high-base state (the first KT state)). The game machine also includes special performance execution means capable of executing a special performance for causing predetermined display to be difficult to be visually recognized once when a game state is switched, and the special performance execution means executes a pseudo closing performance for displaying a specific image and allowing predetermined display to be difficult to be visually recognized as a special performance, and then executes an opening performance for separating the specific image and allowing predetermined display to be recognized visually.SELECTED DRAWING: Figure 9-23

Inventors:
OGURA TOSHIO
ENOMOTO YUJI
Application Number:
JP2018206401A
Publication Date:
May 07, 2020
Filing Date:
November 01, 2018
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2018099551A2018-06-28
JP2018110803A2018-07-19
Other References:
"「CRぱちんこGANTZ-ガンツ- 新台初打ち!2,400+EXTRAの威力とは!?[たぬパチ!]」", YOUTUBE [ONLINE] [VIDEO], JPN6022003925, 13 January 2017 (2017-01-13), ISSN: 0004693460



 
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