Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020199350
Kind Code:
A
Abstract:
To provide a game machine which simultaneously performs dynamic displays of a plurality of special symbols, and which can suppress a player from becoming bored with games.SOLUTION: In a pachinko machine 10, when a game ball enters a winning port and a reservation is made, before a special symbol corresponding to the reservation becomes possible to be dynamically displayed, a lottery of the result of a winning/losing determination is performed in advance, and the result of the winning/losing determination is notified. In this way, a player can know the result of the lottery in advance even before the end of the dynamic display of the special symbol. Accordingly, it is possible to suppress getting bored with games.SELECTED DRAWING: Figure 1
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Inventors:
KANO TATSUYOSHI
Application Number:
JP2020157892A
Publication Date:
December 17, 2020
Filing Date:
September 18, 2020
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP6344513B2 | 2018-06-20 | |||
JP2020157872A | 2020-10-01 | |||
JP2020157876A | 2020-10-01 | |||
JP2020157879A | 2020-10-01 | |||
JP2020157880A | 2020-10-01 | |||
JP2008136768A | 2008-06-19 | |||
JP2005152327A | 2005-06-16 | |||
JP2005152025A | 2005-06-16 | |||
JP2004202148A | 2004-07-22 |
Attorney, Agent or Firm:
Kudou Youhei