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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021010575
Kind Code:
A
Abstract:
To provide a game machine allowing a player to play a game with rich in taste by, even when a non-advantageous (disadvantageous) state to the player is produced, capable of later, compensating the non-advantageous (disadvantageous) state, producing a new game property capable of relieving the player, and changing a game performance of an advantageous state to be executed, in an under-internal state.SOLUTION: A game machine is so formed that, in a first state (NOM), a probability of transferring to a second state (RTX) can be set higher than that of transferring to a third state (an under-internal bonus+(NOM)), an advantageous state to be executed in the third state is set more advantageous to a player than an advantageous state to be executed in a fourth state, and, when the number of games continuously counted in the second state (RTX) and the fourth state (the under-internal bonus+(RTX)) reaches a prescribed number of games, the game state can be transferred from the fourth state to the third state (the under-internal bonus+(NOM)).SELECTED DRAWING: Figure 11

Inventors:
NOZAKI TOSHIHIKO
Application Number:
JP2019126298A
Publication Date:
February 04, 2021
Filing Date:
July 05, 2019
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2020018408A2020-02-06



 
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