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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021013566
Kind Code:
A
Abstract:
To provide a game machine capable of increasing interest of a ready-to-win performance.SOLUTION: A special performance consisting of a first part for executing a performance that uses one ready-to-win line and a second part for executing a performance that uses another ready-to-win line can be executed. In the first part, a plurality of types of suggestion performances with different modes can be executed. In the second part, a plurality of types of success/failure notification performances that indicates whether or not the game state is controlled to an advantageous state can be executed in which the expectations to be controlled to the advantageous state are different. Depending on the type of suggestion performance in the first part (total level in the rank-up chance performance), the selection ratio of the type of the success/failure notification performances in the second part differs. Thereby, in the first part, attention can be paid to the suggestion performance, and in the second part, attention can be paid to whether or not the game state is controlled to the advantageous state. As a result, the performance using a plurality of lines in the ready-to-win state can be preferably executed.SELECTED DRAWING: Figure 8-9

Inventors:
OGURA TOSHIO
Application Number:
JP2019129784A
Publication Date:
February 12, 2021
Filing Date:
July 12, 2019
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2019129780A2019-08-08
JP2019088901A2019-06-13
JP2019068902A2019-05-09
JP2019000366A2019-01-10
JP5932096B12016-06-08



 
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