Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2021166680
Kind Code:
A
Abstract:
To provide a game machine capable of preferably notifying a player of the state of the game machine.SOLUTION: In a slot machine 10, after a bet operation is performed, rotation of each reel 32 L, 32M, 32R based on operation of a start lever 41 is started. Then, corresponding reels are stopped by operation of stop switches 42 to 44, and a stop combination according to a lottery result is stopped and put-out of tokens can be generated. A second BB winning combination is included as a winning combination in a 2-bet game, and it is possible to perform a 3-bet game in a state in which the winning state of the second BB winning combination is carried over. When power of the slot machine 10 is turned on, it is determined whether or not a game state is the winning state of the second BB winning combination. If it is determined that the game state is the winning state of the second BB winning combination, a first power-on notification is executed. If it is determined that the game state is not the winning state of the second BB winning combination, a second power-on notification different from the first power-on notification is executed.SELECTED DRAWING: Figure 1
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Inventors:
SHIBAZAKI KOICHI
MATSUKUSA HARUKA
UEDA KEISUKE
MATSUKUSA HARUKA
UEDA KEISUKE
Application Number:
JP2020071777A
Publication Date:
October 21, 2021
Filing Date:
April 13, 2020
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2008253606A | 2008-10-23 | |||
JP2004181216A | 2004-07-02 | |||
JP2016202587A | 2016-12-08 | |||
JP2014083371A | 2014-05-12 | |||
JP2009225868A | 2009-10-08 |
Attorney, Agent or Firm:
Tsuyoshi Yamada