Title:
ビデオゲームの制御方法、ビデオゲーム装置、並びにビデオゲームのプログラムを記録した媒体
Document Type and Number:
Japanese Patent JP4012981
Kind Code:
B2
Abstract:
The present invention relates to a method for controlling a novel video game in which dancing is used as a factor in the behavior of a character, a machine for the video game, and a medium in which a program for the video game is recorded, and makes it possible to dance characters 611 and 612 displayed using 3-D polygons in time with music, to evaluate their dance skills based mainly on whether dance actions are in time with the music, and to proceed with a story by winning matches with a computer or to match with other players.
Inventors:
Atsushi Horikami
Satoshi Shimo
Chiaki Nakanishi
Yuri Hagiwara
Eriko Yamada
Tsuguiwa Naomitsu
Kamio Masashi
Yukiko Daitoku
Ryo Kato
Masayuki Takahashi
Satoshi Shimo
Chiaki Nakanishi
Yuri Hagiwara
Eriko Yamada
Tsuguiwa Naomitsu
Kamio Masashi
Yukiko Daitoku
Ryo Kato
Masayuki Takahashi
Application Number:
JP53358499A
Publication Date:
November 28, 2007
Filing Date:
December 18, 1998
Export Citation:
Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/42; A63F13/44; A63F13/45; A63F13/46; A63F13/54; A63F13/55; A63F13/814
Domestic Patent References:
JP9218961A | ||||
JP9164270A | ||||
JP10509058A |
Other References:
バスト ア ムーブ, WEEKLY ファミ通 1997年11/28号, 日本, 株式会社アスキー,1997年11月28日, 第12巻 第48号, p.212~213
Attorney, Agent or Firm:
Seitaka Yoshida