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Patent Searching and Data


Title:
ビデオゲームの制御方法、ビデオゲーム装置、並びにビデオゲームのプログラムを記録した媒体
Document Type and Number:
Japanese Patent JP4012981
Kind Code:
B2
Abstract:
The present invention relates to a method for controlling a novel video game in which dancing is used as a factor in the behavior of a character, a machine for the video game, and a medium in which a program for the video game is recorded, and makes it possible to dance characters 611 and 612 displayed using 3-D polygons in time with music, to evaluate their dance skills based mainly on whether dance actions are in time with the music, and to proceed with a story by winning matches with a computer or to match with other players.

Inventors:
Atsushi Horikami
Satoshi Shimo
Chiaki Nakanishi
Yuri Hagiwara
Eriko Yamada
Tsuguiwa Naomitsu
Kamio Masashi
Yukiko Daitoku
Ryo Kato
Masayuki Takahashi
Application Number:
JP53358499A
Publication Date:
November 28, 2007
Filing Date:
December 18, 1998
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/42; A63F13/44; A63F13/45; A63F13/46; A63F13/54; A63F13/55; A63F13/814
Domestic Patent References:
JP9218961A
JP9164270A
JP10509058A
Other References:
バスト ア ムーブ, WEEKLY ファミ通 1997年11/28号, 日本, 株式会社アスキー,1997年11月28日, 第12巻 第48号, p.212~213
Attorney, Agent or Firm:
Seitaka Yoshida