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Title:
マルチタッチ・オブジェクト慣性シミュレーション
Document Type and Number:
Japanese Patent JP5475792
Kind Code:
B2
Abstract:
The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.

Inventors:
Reid El, Townsend
Chu, Xiao
Scott, Brian Dee
Tosset, Todd A
Sykes, Kenneth W
Pradan, Samir S
Jennifer A. Tide
Application Number:
JP2011533249A
Publication Date:
April 16, 2014
Filing Date:
October 16, 2009
Export Citation:
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Assignee:
MICROSOFT CORPORATION
International Classes:
G06F3/0488; G06F3/041
Domestic Patent References:
JP2008508601A
JP2008516335A
JP5100809A
Attorney, Agent or Firm:
Shinjiro Ono
Yasushi Kobayashi
Akio Chiba
Hiroyuki Tomita
Motoharu Nakanishi