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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP5586066
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can prevent a particular presentation from mixing with a presentation performed correspondingly to a game state in a main control means or with a demonstration presentation (standby presentation).SOLUTION: The game machine possesses a main control substrate 100, a presentation output means, and a presentation control substrate 300 which includes: a time measuring means 312 for counting a time elapsing from a power application; a presentation state setting means 315 for switching a presentation state correspondingly to a game state; a presentation selecting means 317 for selecting a presentation in accordance with a game state; a particular presentation preparing means 313 for switching to a second presentation state; and a presentation performing means 318 for making a presentation output to the presentation output means. The particular presentation preparing means switches a presentation state to the second presentation state when the time counted by the time measuring means is a first value and when the presentation state is a first presentation state. The presentation performing means makes a particular presentation output to the presentation output means, regardless of a game state, when a presentation state is a second presentation state and when time counted by the time measuring means is a second value.

Inventors:
Ryosuke Imamura
Usually Yasuhiro
Application Number:
JP2011074548A
Publication Date:
September 10, 2014
Filing Date:
March 30, 2011
Export Citation:
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Assignee:
Sammi, Inc.
International Classes:
A63F5/04
Attorney, Agent or Firm:
Hosaka 丈世