Title:
遊技機
Document Type and Number:
Japanese Patent JP5757488
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can easily prevent a damage produced by "Shikomi" (preparation).SOLUTION: When all reels stop, a display control part displays the number of payout tokens on a display part of payout number in the case that a small prize pattern wins a prize, and displays "0" on the display part of payout number in the case that every prize pattern does not win a prize. Furthermore, when returning from power interruption, the display control part displays the same contents as the contents displayed before the power interruption on the display part of payout number, and if changing settings has been performed, makes the display part of payout number be in the state of displaying "0". Moreover, when operating a settlement button, the display control part makes the display part of payout number be in the state of displaying "0". In this way, by operating the settlement button, the game machine can easily prevent "Shikomi" (preparation), without playing a game.
Inventors:
Junya Sugiyama
Application Number:
JP2013166594A
Publication Date:
July 29, 2015
Filing Date:
August 09, 2013
Export Citation:
Assignee:
Olympia Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2003052894A | ||||
JP2003088606A | ||||
JP2000126371A | ||||
JP2013043036A | ||||
JP2008119180A | ||||
JP5186052B1 | ||||
JP2012020039A | ||||
JP2015002809A | ||||
JP2000189661A |
Attorney, Agent or Firm:
Kazunori Kobayashi