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Title:
遊技機
Document Type and Number:
Japanese Patent JP5776871
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting a player from suffering a disadvantage.SOLUTION: When a normal game state is shifted to a fifth RT state, the shift passages through each of game states, that is, first, second, third and fourth RT states. When a shifting spot stops on an effective line, the game state is shifted to the first RT state without reference to the game state on that occasion. Additionally, when the game state is any one of the first-fifth RT states and when a notification flag is set, the notification flag is cleared at the stop of the shifting spot on the effective line. In this case, when a stop switch is operated in operation sequence enabling establishment of bell winning and when the stop switch is operated in operation timing enabling establishment of special bell winning, the stop of the shifting spot on the effective line can be avoided.

Inventors:
Junichi Hirose
Application Number:
JP2010230247A
Publication Date:
September 09, 2015
Filing Date:
October 13, 2010
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2010063654A
JP2010063736A
JP2003310861A
JP2007029281A
Attorney, Agent or Firm:
Junichi Shibata



 
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