Title:
遊技機
Document Type and Number:
Japanese Patent JP5925719
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine allowing even a player not accustomed to a target-push operation to play a game comfortably.SOLUTION: When a combination of special design patterns for transition of a game state to a special game state, in which a game state in which a notification is carried out and a replay time state simultaneously occur, cannot be stopped and displayed on a determination line, and finally a combination other than the combination of special design patterns and capable of transiting the game state to the special game state is stopped and displayed, and the game state is then transited to the special game state, the combination of special design patterns is displayed on a predetermined line in acceleration processing of the next unit game. In addition, when the number of continuous stops and displays of a combination of design patterns related to a predetermined combination reaches to a predetermined number, information for transiting the game state to the special game state is notified. When the game state is transited to the special game state, a predetermined combination of particular design patterns is displayed on the predetermined line in acceleration processing of the next unit game.
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Inventors:
Takahiro Ito
Shigeru Sekimoto
Shigeru Sekimoto
Application Number:
JP2013060838A
Publication Date:
May 25, 2016
Filing Date:
March 22, 2013
Export Citation:
Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2013009724A | ||||
JP2010240016A | ||||
JP2005160663A | ||||
JP2013255524A | ||||
JP2012095963A | ||||
JP2010063741A | ||||
JP2013052299A | ||||
JP2013000527A | ||||
JP2003299775A | ||||
JP2013006076A | ||||
JP2013046812A |
Attorney, Agent or Firm:
Shinto International Patent Office