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Patent Searching and Data


Title:
Game machine
Document Type and Number:
Japanese Patent JP5978366
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which can prevent a situation that contents of all specified performances are known immediately after the game machine is introduced.SOLUTION: A game machine comprises a first specified performance which is executed on the basis of a current time, and a second specified performance which is permitted to be executed in a date on and after a time at which the execution of the first specified performance is permitted. In the case that a plurality of pieces of information indicating the second specified performance are received in a preset order in a state that the execution of the second specified performance is permitted, the second specified performance is controlled in execution, and on the other hand, when a plurality of pieces of the information are received in an order other than the preset order, the first specified performance is controlled in execution. The preset order is an order which is different from an ascending order from a small value to a large value of a plurality of pieces of the information, and also different from a descending order from a large value to a small value of a plurality of pieces of the information.SELECTED DRAWING: Figure 95

Inventors:
Yukinaga Yasuda
Application Number:
JP2015163572A
Publication Date:
August 24, 2016
Filing Date:
August 21, 2015
Export Citation:
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Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2013052183A
JP2008206609A
Attorney, Agent or Firm:
Ebisu International Patent Office