Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6414991
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine enabling a player to set an output volume of performance to be executed by a performance part to a desired output volume.SOLUTION: A game machine causes a performance part capable of executing performance in an output volume in accordance with output information value (sound volume value, luminance value) to execute game performance about whether or not to execute a special game advantageous to a player, causes the performance part to execute first performance (normal ready-to-win) low in execution expectation degree of the special game as game performance in an output volume in accordance with output information value by making it possible to set the output information value on the basis of operation of an operation part the player can operate, and causes the performance part to execute second performance (special ready-to-win) high in execution expectation degree of the special game as game performance in an output volume larger than the output volume in accordance with the current output information value when the current output information value is smaller than a prescribed value.SELECTED DRAWING: Figure 182

Inventors:
Takahiro Suematsu
Application Number:
JP2016180770A
Publication Date:
October 31, 2018
Filing Date:
September 15, 2016
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2003284819A
JP2005288020A
JP2015146900A
JP2002052125A
Attorney, Agent or Firm:
Ebisu International Patent Office