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Title:
遊技機
Document Type and Number:
Japanese Patent JP6570559
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of achieving a game machine permitting a performance capable of enhancing interest in a game.SOLUTION: A game machine includes: performance control means for performing performance control corresponding to a control command; storage means for storing audio information; and audio output means that includes a plurality of audio channels and outputs audio corresponding to the performance control. The performance control means can execute a performance mode selected from among a plurality of performance modes having different background sounds before starting a ready-to-win performance and ready-to-win informing performance sounds for informing the start of the ready-to-win performance, based on the control command. The audio output means outputs, in each performance mode, ready-to-win informing sounds 130, 131, 132 having different lengths following background sounds 120, 121, 122 before starting the ready-to-win performance, and then outputs a background sound 123 for ready-to-win performances at the same timing after completion of the background sound before starting the ready-to-win performance.SELECTED DRAWING: Figure 79

Inventors:
Tetsuya Kawauchi
Yoko Ikeda
Saki Makino
Application Number:
JP2017015375A
Publication Date:
September 04, 2019
Filing Date:
January 31, 2017
Export Citation:
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Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2008110118A
JP2005245699A
JP2003126381A
JP2003339974A
Attorney, Agent or Firm:
Hitoshi Suzuki
Masato Ikeda



 
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