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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6588583
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which generates no contradiction between control related to lock and control related to a performance for lock.SOLUTION: A game machine comprises: lock determination means for determining a mode of a lock for invalidating a game operation performed by a player for a prescribed period, when a prescribed condition is satisfied; during-lock performance execution means for executing a during-lock performance corresponding to the mode of the lock determined by the lock determination means; and notification means capable of notifying a player of information related to a game in execution of the during-lock performance. The during-lock performance execution means executes a first lock mode as a mode of the lock when a first prescribed condition is satisfied, and executes a second lock mode as a mode of the lock when a second prescribed condition is satisfied, and executes the first lock mode preferentially when both of the first and second prescribed conditions are satisfied simultaneously.SELECTED DRAWING: Figure 50

Inventors:
Takatada Shibata
Yahata Yoshiaki
Application Number:
JP2018014950A
Publication Date:
October 09, 2019
Filing Date:
January 31, 2018
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2011193910A
JP2010178894A
JP2015016191A
JP2009028315A
Attorney, Agent or Firm:
Shinto International Patent Office