Title:
遊技機
Document Type and Number:
Japanese Patent JP6665640
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a third member from being forgotten to be returned to a prescribed position.SOLUTION: By an operation of a lock member 560 from a first position to a second position, an interposing plate 540 becomes possible to be removed from a prescribed position. But, in a state where the lock member 560 is operated to the second position, a front door 5 is regulated to be closed to an inner frame 4. In order to close the front door 5 to the inner frame 4, it is necessary to operate the lock member 560 from the second position to the first position, and for this purpose, it is necessary to dispose the interposing plate 540 at the prescribed position. In this way, unless the interposing plate 540 is returned to the prescribed position, the front door 5 cannot be closed to the inner frame 4, and therefore it is possible to prevent the interposing plate 540 from being forgotten to be returned to the prescribed position.SELECTED DRAWING: Figure 11
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Inventors:
Ko Iijima
Application Number:
JP2016073516A
Publication Date:
March 13, 2020
Filing Date:
March 31, 2016
Export Citation:
Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2011125405A | ||||
JP2005131156A | ||||
JP2003265679A | ||||
JP2007275265A |
Attorney, Agent or Firm:
Patent Service Corporation Shinmei Century