Title:
遊技機
Document Type and Number:
Japanese Patent JP6674200
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine for improving a game amusement.SOLUTION: A game machine can execute a variable display on the basis of the establishment of a start condition after a start area was passed by a game medium. The game machine comprises: reservation memory means for reserving the variable display, for which a starting condition does not establish, as holding information; reservation display means for performing a reservation display corresponding to the holding information stored in said reservation memory means; specific performance execution means capable of executing a specific performance; and holding notice means for displaying said reservation display in any of plural kinds of display modes in accordance with an expectation degree. The game machine is characterized: in that said specific performance execution means can execute said specific performance after the game medium passed at least said start area; and in that said specific performance execution means can execute said specific performance in the case where the display mode of said reservation display is displayed in the display mode corresponding to said predetermined expectation degree by said holding notice means.SELECTED DRAWING: Figure 31
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Inventors:
Toshio Ogura
Application Number:
JP2015117217A
Publication Date:
April 01, 2020
Filing Date:
June 10, 2015
Export Citation:
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2015092974A | ||||
JP2015036007A | ||||
JP2013208143A | ||||
JP2015112454A |
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa