Title:
遊技機
Document Type and Number:
Japanese Patent JP6751740
Kind Code:
B2
Abstract:
To provide a game machine capable of increasing an interest in a game.SOLUTION: A game machine of the present invention displays quantity information for predicting that one predetermined performance out of a plurality of types of predetermined performances is to be executed in a first mode when the quantity information is first information and second information, displays the quantity information in a second mode when the quantity information is third information, and displays the quantity information in a third mode when the quantity information is fourth information. As a predetermined performance, a first performance is more easily executed than a second performance when the quantity information is the first information, the second performance may be executed when the quantity information is the second information and third information, and the third performance may be executed when the quantity information is the fourth information.SELECTED DRAWING: Figure 34
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Inventors:
Ryo Morimoto
Yusuke Matsuda
Akinori Yamamoto
Yusuke Matsuda
Akinori Yamamoto
Application Number:
JP2018195322A
Publication Date:
September 09, 2020
Filing Date:
October 16, 2018
Export Citation:
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2015160056A | ||||
JP2016106800A | ||||
JP2006296800A |
Attorney, Agent or Firm:
Ebisu International Patent Office